![playspace mover fix playspace mover fix](https://i.ytimg.com/vi/s2buMCaNMqE/maxresdefault.jpg)
For those familiar with Space drag, the "Reset offsets" toggle resets your height to 0,0,0 but using PSM and OVRAS together I can use PSM's reset, bypassing OVRAS's reset making my actual height reset point 0,-15,0. I do use advanced settings but in conjunction with PSM to achieve a "reset under the floor" button. Now last time I asked a similar question people told me to use OVR advanced settings Space Drag. I would be in anyone's debt who could tell me what the corresponding button mask numbers were for index controllers within Open VR! Meaning 128 = A on my right hand and 2 = Y and B on each hand with 4 being the middle finger trigger on each hand.
![playspace mover fix playspace mover fix](https://photo.mybuilder.com/2_thumb/11466672_e6393862d9.jpg)
PlayspaceMover.exe -l 4 -r 4 -resetButtonMask 2 -physics -rightTogglePhysicsMask 128 -gravity 6 I now know that the index can work with PSM as long as the user knows what numbers to use for the button bindings. I am switching to Index shortly and was hoping that someone out there knows the controller button mask numbers for index. Welcome to the community-driven subreddit for VRChat, a virtual universe home to thousands of unique worlds. Ive gotten accustomed to using Play Space Mover (Not OVR Advanced setting space drag) over the past 2 years on my Rift. VRChat: The setting is virtual, the experience and friendships are real. Now I've posted a similar question but since I have done more research my question has changed. Please check the wiki and our troubleshooting guide.
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No buying, selling, begging, giveaways or crowd-funding.Low effort posts that are not allowed include shipment notification, arrival and unboxing photos. Posts must be on-topic and relevant to Valve Index. Posts must be about or related to the Valve Index and must not be low effort.Discussion and debate is encouraged but name-calling and/or harassment will not be tolerated.Going forward, Everytime SteamVR updates it will undo everything so you will have to repeat these steps again. Thanks to Steam User gb for the link and my voice Kasumi for testing out Oculus tracking (My BFF has Oculus tracking and succeeded at Step 3 and didn't have to reinstall anything) If Step 3 failed, you will have to reinstall OpenVR-InputEmulator-v1.3 for my playspace peeps, and my Oculus tracking peeps, you might have to reinstall your stuff. If Step 3 succeeded, you should be good to go as normal Now when you Launch SteamVR it should show version 1.14.7 (1.14.15 is the one that broke it and as of 1.14.16 still broken) Rename the SteamVr folder in here to SteamVRSucks and Paste the SteamVR folder you copied (the downloaded one) If Steam VR updates, you can always go back to this one and redo the replacement steps when SteamVR gets updatedĬopy the SteamVR folder you just downloaded and navigate to C:\Program Files (x86)\Steam\steamapps\common and Paste, and overwriting existing files (if asked)Ĭopy the SteamVR folder you just downloaded and navigate to C:\Program Files (x86)\Steam\steamapps\common again. This worked for me when replacing SteamVR 1.14.15 and again after it updated to 1.14.16 and still screwed up Playspace / Oculus FBTĭownload the Old version of SteamVR from Įxtract the Zip, and save the folder.